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At around this time you should be making more gold than you can handle every day. Winter comes around day 49 but it will be tough, so you need as much as you can.
Before Day 50 At day 50 you are guaranteed to be in winter, and if unprepared, say goodbye to the cursed crown.
But not to worry, you can easily prepare for winter by doing a few things for the next 30 days. Recruitment If possible hire 4 vagrants a day, but if you're busy supervising builders or some other task then get 2.
Don't spend a day without hiring new vagrants. Towers Towers are a very important part of this challenge. Outside the walls, they can weaken the waves of greed before they reach you, and inside the walls they're a good final stance if your walls were to fall.
The most important towers are the ones next to your outer walls. Those should be the ones you focus on upgrading to max level. If you're not doing too well with gold or just think the 4-archer tower is too expensive, that's fine, but I highly recommend you have 3-archer towers then.
After upgrading the towers near your outer walls, start building towers outside your walls. Tier 1: Barricade. Tier 2: Wood Wall.
Tier 3: Stone Wall. Tier 4: Castle Wall. Tier 5: Iron Wall. Tier 0: Rock Pile. Tier 1: Raised Platform. Tier 2: Watchtower.
Tier 3: Defense Tower. Tier 4: Castle Tower. Tier 5: Fortified Tower. Tier 6: Iron Tower. Tier 0: Stream. Tier 1: Day Farm.
Tier 2: Farmhouse. Tier 0: Portal Remnants. Tier 1: Teleporter Gate s. Hermit buildings can be built with the assistance of specific hermits, and typically serve totally different purposes than what they are upgraded from.
Note that hermit buildings which can be upgraded from different building tiers will increase in price depending on the tier it was upgraded from.
For example, using the hermit of baking to purchase a bakery costs 15 coins if the tower is tier 4, but costs 18 coins if the tower is tier 5 or 6.
The Stable. Rally Walls. The Mighty Ballista. The Armory. The Bakery. These sections are about all of the different mounts that you can ride on in the game, and how riding each one benefits you differently.
Unlocking a new mount always costs gems, and once unlocked, they can be mounted by paying a certain amount of coins.
Switching to a different mount will require you to pay the same amount to switch back. All mounts can run, but running will drain your mount's stamina.
Must have lighthouse done! Infinite on the new land! Winter Income You can actually use trees to get some income. You are guaranteed your coin back, and have a chance to get another.
Useful for when you're struggling. You also can collect income from spearmen in the winter. Highly useful to have around spearmen at all times.
Types of Greed Enemies I will be referring to my own names for them but you will still get it. Little Guy - These are the regular greed you will always see starting on day 1.
They jump at you for their attack. Little Masked Guy - These are the same as the regular greed but they have some protection and take more to bring down.
Flying Guy - These actually are not after you at all. They will fly over your walls and aim to take out tower archers or just take any villager they can find.
Once abducted they will fly back to the portal with their prey. Every few seconds will spawn more little guys and will pack quite a punch against a wall, or even you.
Will send most of your bag flying and kill even a fully coined up knight instantly. Has area damage so beware grouping! The Leaping Guy of Nightmares - Now this is actually a really interesting and scary idea!
This is a strange fellow that will be atop the Big Spawning Guy and will actually attmept to jump over your wall!
Why Spend all the money to get these? The thing that is the most exciting… They are safe from flying guys! They cannot be taken and are safe forever!
This means that building a tower on the other side of your wall is now safe! They also will hold up to four archers rather than three!
Are They Even Useful? I definitely think so. Keeping your towers safe from Flying Guys is awesome! It also gives them improved accuracy since they are at a higher vantage point.
They are not as needed anywhere else. I would place it lower on my priority list but this will vary on playstyle! It's super easy to understand, all you need is build it then sail away!
However keep in mind. The pieces can be taken by the greed, your builders are also vulnerable while going to build it. Keep in mind your bag persists between islands!
If you leave with a full bag, you will enter the next island with that same full bag! You will know when you are going to drop it based on a couple things.
If you suddenly can't buy any more parts, the ship is now done. If you purchase again it will drop the ship into the water. How it looks visually, is it a normal looking boat?
Will my hermits come or can I only bring one? When you board your ship all your hermits will actually run over and jump in to join you!
The most valuable thing ever: Vagrant camps! You need to constantly find these camps and hire them as you go!
Keep in mind the limit is two. For maximum efficiency, never let it get to two! These will spawn a new vagrant every half day. So you must continue to check in and pay them!
I also didn't build any farms, since there aren't even any close to your base on the later islands. Make sure to build enough of them in time.
In case a time schedule seems helpful for you: I spent the first year with preparation and destroying small portals. On day 53 I cleared the first island and on day the last one.
On each island I destroyed the cave around day local day count. With this speed I managed to avoid confronting breeders and crown stealers totally.
I traveled to the islands in this order: On day 53 I cleared the first island and on day the last one. On each island I destroyed the cave around day local day count.
With this speed I managed to avoid confronting breeders and crown stealers totally. I will be adding as i learn and discover, or as people inform me.
There are no statues on the islands. Each island has a different mount that you can't change. Your mount is a griffin. You need to get rid of portals, there are two main ones now instead of one, as well as the lesser portals.
Greed will now infect people without items to become abominations, which can infect others. I don't know of a way to fix them, if there is one.
You simply need to survive days. It has a shift attack almost like the griffin, but it has a lunging, three point attack. You must leave the islands, protecting the pup.
The wolf recharges by howling at the moon, obviously only at night. It's a waste. Showing 1 - 4 of 4 comments.
Nice tips. I will add how to make the griffon recharge and run confused me for a bit. You need to let him eat and wait for the tail to wag once, then he is fully recharged and can run.
In fact he can almost continuously run in any season if you just let him eat now and then. Great mount! The flapping wings left shift do push back a few Greed, but they don't drop anything.
I think this attack could be more powerful.I ran into an attack on island 5 day and it wasn't a problem. You even get to keep the coin! Would only suggest that if you are desperate and in a losing battle due to a post-portal destruction blood moon. Couldn't remember what island it was on but the Welches Merkur Spiel Gibt Am Meisten is a open field. The Bow Shop. Written by Majomg. It will double the damage your archers deal which is just absolutely needed for later waves. When used correctly, it will change the appearance of your coat of arms, and therefore the color of your aesthetics! They cannot be taken and are safe forever! Tier 4: Castle Wall. Depending on playstyle, you will either love this building or forget it exists. The most important towers are the ones next to your outer walls. I also didn't build Romee Online farms, since there aren't even any close to your base on the later islands. You have the whole day of your arrival to rebuild the two outer walls and maybe Tennis Strategie to upgrade it. Blazon Patterns.