Tomb Raider muss einmalig über Valves Online-Plattform Steam aktiviert werden. Zwar dürfen sie das Spiel anschließend auf beliebig vielen. Unter dem Titel Tomb Raider [ˈtuːmˌɹeɪdə] (engl. f.: Grabräuber) entstand seit eine Reihe von Computerspielen aus dem Genre der Action-Adventures. Das Spiel ist als Neubeginn der Tomb-Raider-Serie konzipiert worden und beleuchtet die Ursprünge von Lara Croft, der Hauptfigur.
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Tomb Raider Spiel Navigation menu VideoTomb Raider 3 Abend (komplettes Spiel) Das warten hat endlich ein Ende:) unser Tomb Raider Spiel Film ist nun fertig:). Viel Spaß beim ansehen:)Gameplay 1: Manuel WendlandtGameplay 2: Frei. Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units. Das Spiel ist die konsequente Fortsetzung des TOMB RAIDER Reboot's aus dem Jahr Lara Croft ist gerade dabei die Ereignisse auf Yamatai zu verarbeiten und sucht nach einem Beweis für das Leben nach dem Tod. Dabei kommt sie einer uralten Legende auf die Spur. Action Adventure Casual Indie Massively Multiplayer Racing RPG Simulation Sports Strategy More Popular Tags Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor. - 96% of the 1, user reviews in the last 30 days are positive. Experience Lara Croft's defining moment in Shadow of the Tomb Raider. Out now on PS4, Xbox One and PC. Machines Game Commons. No minimum to No maximum. Development of Tomb Raiderthe first video game, began in ; it was released in October Tomb Raider. Archived from the original on 18 November
Some of the cut scenes are shown in wide screen interlaced video format, while others are full screen 3D rendered in-game engine animation.
You can easily tell the difference between them because in the latter the characters are much blocky than those in the interlaced video scenes. The graphical look of Lara in this game has much improved over that in the original game.
She now has a decently curved chest, rather than a pair of triangles. The range of motions available to control Lara is similar to before, but due to the enhanced graphics the resulting motions are much more realistic.
Aside from the more lifelike model, Lara now wears a ponytail that swings naturally in time with her body motion. She also sports an improved wardrobe, including a wetsuit, a leather flying jacket, and a snow gear.
Unfortunately, when looking up close she is still very polygonal in aspect. All the levels are truly 3D; so sometimes when you are at an apparent dead end, the exit may actually just lie hidden in an unexpected direction.
The lighting effects are very good, and dark places are really dark. Sound effects are all well done. Often you are alerted to impending danger by an appropriate tune of music.
I particularly like the sound effects in some of the sunken liner levels. It was suggested by staff that Eidos did not want to let outside developers handle the franchise.
Lara Croft is the main protagonist and playable character of the series: she travels the world in search of forgotten artifacts and locations, frequently connected to supernatural powers.
She has brown eyes and brown hair worn in a braid or ponytail. The character's classic outfit consists of a turquoise singlet, light brown shorts, calf-high boots, and tall white socks.
Recurring accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and twin pistols.
Later games have multiple new outfits for her. In other media, Croft was voiced by Minnie Driver in the animated series and portrayed by Angelina Jolie and Alicia Vikander in feature films.
Multiple models and body doubles have portrayed Croft in promotional material up until the reboot in Eight different real-life models have portrayed her at promotional events.
The circumstances of her first adventures, along with the drive behind her adventures, differ depending on the continuity.
In the original continuities, she is on a plane that crashes in the Himalayas: her journey back to civilization against the odds help to begin her journey towards her adult life as an adventuress and treasure hunter.
Shortly after these books she was disowned by her family. The circumstances of her survival were originally part of the game, but were cut due to time constraints and the pushing of the publisher Eidos.
In the Legend continuity, her mother Amelia was involved in the crash, and she is partially driven by the need to discover the truth behind her mother's disappearance and vindicate her father's theories about Amelia's disappearance.
In the reboot continuity, Lara's mother vanished at an early age, and her father became obsessed with finding the secrets of immortality, eventually resulting in an apparent suicide.
Lara distanced herself from her father's memory, believing like many others that his obsession had caused him to go mad. After studying at university, Lara gets an opportunity to work on an archaeology program, in the search for the mythic kingdom of Yamatai.
The voyage to find the kingdom results in a shipwreck on an island, which is later discovered to be Yamatai, however the island is also home to savage bandits, who were victims of previous wrecks.
Lara's attempts to find a way off the island lead her to discover that the island itself is stopping them from leaving, which she discovered is linked to the still living soul of the Sun Queen Himiko.
Lara must find a way to banish the spirit of the sun queen in order to get home. The aftermath of the events of the game causes Lara to see that her father was right, and that she had needlessly distanced herself from him.
She decides to finish his work, and uncover the mysteries of the world. The gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps.
These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level.
Lara can swim through water, a rarity in games at the time that has continued through the series.
The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances. This basic formula remained unchanged through the first series of games.
Angel of Darkness added stealth elements. For Legend , the control scheme and character movement was redesigned to provide a smooth and fluid experience.
One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies.
Quick-time events were added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics.
Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat.
The gameplay underwent another major change for the reboot. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay, yet tombs were mostly optional and platforming was less present in comparison to combat.
The combat was redesigned to be similar to the Uncharted series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim.
Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana Jones , so Gard changed the character's gender.
Her design underwent multiple revisions and redrafts during early development. Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing.
Gard left Core Design in to found his own gaming company Confounding Factor , and was replaced by Stuart Atkinson. Over the next three years, Core Design was committed to delivering a Tomb Raider game annually, putting considerable strain on staff.
After the critical backlash of The Angel of Darkness , Eidos decided to take production of the Tomb Raider series out of Core Design's hands and give it to another subsidiary studio.
Production of the next game was given to Crystal Dynamics , a studio that had made its name with the Legacy of Kain series.
He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make.
Alongside Underworld , the team decided to create a new subseries that featured the character of Lara Croft while not using the Tomb Raider moniker and using the aesthetics of the Legend continuity.
He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song.
Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working on the game as a freelancer as he had left the company.
He composed the opening theme for The Last Revelation , saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.
Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret.
Only the opening segment survived. Read Critic Reviews. Shadow of the Tomb Raider Free Trial. Bundle info.
Add to Cart. Add to Account. Explore underwater environments filled with crevasses and deep tunnel systems. Strike suddenly and disappear like a jaguar, use mud as camouflage, and instill fear in enemies to sow chaos.
Discover Dark and Brutal Tombs: Tombs are more terrifying than ever before, requiring advanced traversal techniques to reach them, and once inside they are filled with deadly puzzles.
Uncover Living History: Discover a hidden city and explore the biggest hub space ever found in a Tomb Raider game. Mature Content Description The developers describe the content like this: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content.
System Requirements Windows. As she delves into the reasons why Natla would double cross her, she uncovers a mystery that reaches back before the dawn of recorded time to the treachery that destroyed the Atlantean civilization and the disasters that struck the world when it fell.
A civilization that flourished for hundreds of years in the Peruvian rainforests of South America. Guide Lara through the lost Incan city while battling wolves, bats, bears, raptors, and more.
The Golden Age of Greece, and later Rome. Here Lara battles lions, alligators, crazed monkeys and more as she explores ruins of this ancient civilization.
Graphics are improved, with awesome lighting effects. Lara now has several new tricks to perform, from climbing, harpooning, gliding on pulleys and more!
She can also drive vehicles to reach her goals. Probably the only letdown of this wonderful sequel is the lack of a whip for a weapon and Indiana Jones-style swinging.
Now, that would be perfect! One of the most influential characters in video game history has made her return. Get the marching band ready for the parade, because this game is what everyone has been waiting for.
Actually, I think what we have is a case of the legend of Lara growing to mythical proportions — just about anything short of godliness is sure to be a letdown.
Fortunately, the game comes close enough to satisfy, but in the end is just too damn hard to play. This time around she is looking for the Dagger of Xian, which is claimed to have the power of the dragon.
Of course she is not the only one looking for the Dagger. There are plenty of bad guys lurking around every corner, looking to stop her.
It is up to you to get Lara through Tibet, China, Venice, and a sunken ship. It is time to paint your shorts on, slide your spandex shirt over your ample figure, and head out into the unknown to kick some ass.
When the original Tomb Raider was released, I was one of the few people who was not sucked in by the hype. Sure, it was a good game, and it was revolutionary to have a female lead character, but it did have some flaws.
I feel the same way about Tomb Raider II. I do like this game better than the original in some areas, while I wish they would have remained more true to the original in other areas.
Everyone will have an opinion, but one thing will never be argued: Lara has definitely used some of her earnings to visit a specialized plastic surgeon, if you know what I mean.
Lara herself is one of the biggest overall improvements in the game. I don't mean this in a polygon-perversion sort of way, either.
The developers did an outstanding job making Lara look, act, react, and feel like a real person. This is an incredibly difficult task to pull off, and you can tell that this was a painstaking process to get right.
I can just see the developers gathered round a monitor while someone was showing Lara pull herself up from a cliff.
I bet they had to rework this animation hundreds of times before they were happy with it. There is one animation in particular that really stood out and made me take notice.
Lara is swimming around and finds a lever underwater. The lever is for opening a large, wooden door.
Instead of just having Lara swim up and pull the lever, she actually swims up to the lever, turns her body sideways and braces herself with her legs against the wall.
Then, using the leverage and strength from her legs, she pushes off from the wall and pulls the lever.
It was one of the most realistic-looking moves I have ever seen in a video game. Enough about Lara for a moment.
Let's talk about the gameplay. For those of you who missed the original game, this game follows the same basic formula.
You play from the third-person perspective with Lara always in the front and center screen. You will climb, jump, swim, shoot and explore your way through tons of levels.
Most of the levels are based on flipping switches and finding keys, which did get a bit old after a while. It is the old "flip this switch and unlock that door so you can flip another switch to unlock another door" type of game.
That does oversimplify things, but it sums up a majority of your actions. Another thing that the developers need to be commended on is the level design.
The first level you encounter has you in a cave, which is where you spent most of your time in the original game.
The first thing that came to mind was "lame, more caves. Er hilft unserer Heldin dabei, Xolotol wieder einzukerkern. Die Heldin und ihre Gefährten wehren sich dabei sowohl gegen die Elemente der Wüste, bahnen sich ihren Weg durch alte Grabanlagen und kämpfen gegen legendäre Götter, sowie Kreaturen aus der Mythologie.
Lara muss dabei die Fragmente von Osiris einsammeln, um Set aufzuhalten und die gesamte Menschheit vor der Versklavung zu bewahren.
Renne, schwinge, fahre und hechte dir deinen Weg durch herausfordernde Gebiete, wie Tempel im Dschungel und Ruinen im Wüstensand.
Wechsle mit Parcours-Bewegungen nahtlos zwischen intuitivem Kampf, schnellen Fahrzeugen und epischen Bosskämpfen, dem kultigen T-Rex inklusive, um Hinweise und Reliquien zu sammeln.
Über Rätsel gilt es zu lösen.