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Destiny 2 Abzeichen Navigation menu VideoDestiny 2: New Iron Banner Weapon GOD ROLLS! - Beyond Light
An Annual Pass was also available alongside this release and contained three premium content drops for Year Two December and March and June This content became free to owners of Forsaken just prior to the release of the next expansion, Shadowkeep October , which began Year Three.
Shadowkeep and future releases are considered standalone releases, not requiring players to own previous premium content. Released alongside this fourth expansion was a version of Destiny 2 called New Light , a free-to-play re-release of Destiny 2 , which also included access to the first two expansions.
Separate seasonal passes also became available for each season's content. While the main Destiny 2 game has since been free-to-play, all other content requires purchasing.
Year Four saw the biggest overhaul on the game, as nearly half of the game's content from its first three years, including the original base campaign as well as Curse of Osiris and Warmind , were removed from the game and placed into what Bungie calls the Destiny Content Vault, which also contains all content from the original Destiny.
Alongside this change, Year Four began with the fifth expansion, Beyond Light November , which introduced the power of Darkness to the players.
Bungie described this expansion as the beginning of a new era for the franchise, as well as the first in a trilogy of expansions, as it will be followed up by The Witch Queen in and Lightfall working title in , as well as the yearly seasonal content spread throughout.
Upon release, Destiny 2 received generally favorable reviews from critics. The game received praise for its many improvements over its predecessor.
The original Destiny received much criticism for its story, but the version of Destiny 2 was praised as having a "more robust story" and an actual fleshed out villain—as of November 10, , the story that received this praise is no longer playable.
As with the original, gameplay, for the most part, was also highly praised, as well as its graphics, multiplayer, and the public events.
Reviews were divided on the recategorization of the weapons, the game's original raid which is no longer accessible , and the newer activities, like the Adventures and Lost Sectors, but praise was unanimous on the exploration of the game world.
Changes to PvP were welcomed by some reviewers, though others were critical for the mode lacking player choice. Similar to its predecessor, Destiny 2 is a first-person shooter game that incorporates role-playing and massively multiplayer online game MMO elements.
To communicate with other players in the game world, players had to use their respective console's messaging system. As in the original game, players are able to improve their characters, referred to as Guardians, by gaining experience points EXP — when a set number of experience points are accumulated, the player's character will level up and gain improved statistics which further enhance performance in battle.
As of the Shadowkeep expansion, this leveling system has since been replaced with the "season pass" system where players use EXP to "rank up", which rewards different items each rank while there is no max rank on a season pass, seasonal rewards end at level Quests , including the "main scenario" quests, are specific tasks given to the player by non-player characters NPCs which reward items and EXP.
Completing main scenario quest lines progresses the overarching plot of the game. Destiny 2 features the same three-character classes as the original Destiny.
Each class has its own specific upgrades, perks, special abilities, and three sub-classes that allow players to finely tune their individual characters to provide a different play style.
The three classes are Warlock, Hunter, and Titan. After choosing a class, players select one of three species for their character: Human, Awoken bluish-gray-skinned descendants of Humans , or Exo humanoid machines.
They can then customize their characters, such as changing their gender or skin color. A character's species is cosmetic and does not affect gameplay.
Players can create two more characters to have a character of each class. Upon reaching the character EXP level cap level 20 at launch, expanded to 50 , character progression shifts to improving their "Power" level formerly "Light" level by acquiring new and better equipment.
This equipment can be gained through a variety of sources, including " strikes ", raids , and in-game events.
The three weapon classes and five pieces of armor each have a Power level; a character's Power level is the average of that gear.
A higher character level allows for better equipment with higher Power levels to be equipped. A higher Power level improves damage output and defense.
A soft and hard Power level exists for gear which is incremented with each additional expansion or season; players can earn gear up to the soft Power level through most regular activities, but must participate in more challenging events like raids to earn pinnacle gear to reach the hard Power level.
Old gear can be infused with unwanted gear of higher Power level to increase its Power level for the cost of in-game resources.
Weapons and armor were reorganized in Destiny 2. In the original game, weapons were divided as Primary, Special, and Heavy weapons.
At launch, the weapons were categorized as Kinetic, Energy, and Power weapons. Primary weapons and some Special weapons in the original — such as hand cannons and sidearms — are classified as Kinetic and Energy weapons.
Those without an elemental damage type go in the Kinetic weapons slot while those with an elemental damage type Arc, Solar, or Void go in the Energy weapons slot.
Power weapons include the Heavy weapons and the more powerful Special weapons from the first game, such as shotguns and sniper rifles, as well as new weapon types, such as the grenade launcher.
As of Forsaken , the weapons system was overhauled, with many Power weapons, such as most shotguns, single-shot grenade launchers, and most sniper rifles, being reorganized into Kinetic and Energy weapons slots.
With armor, the name of the stats has been changed. For armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's clan banners.
As launched, both weapons and armor were generated with random perks and other attributes from a base set of stats. Special consumable mods could be earned through gameplay or vendors that could be slotted into in weapon or armor piece to improve its attribute.
With the Foresaken expansion, the mod system was revamped. While gear still accepted mods, these were now items that needed to be acquired only once to add to a player's collection from the game's world, either from vendors or as an activity reward, with some mods being only available on more challenging activities.
Mods now could be added and swapped out on gear from one's collection the cost in glimmer, as a way to help players customize gear better according to Bungie.
The Shadowkeep expansion brought two major changes affecting gear. First was the introduction of the "Armor 2. The total attribute score from all pieces of equipment armor influences factors such as skill cooldown rate or the rate of their super charge.
Players can infuse resources into an armor piece to increase the armor's energy level. A new array of mods for armor was introduced, most which are limited by element type and require a certain amount of energy.
Players can thus add mods into armor that matched the element type, limited by the current energy level for the armor.
Each piece of armor is limited to one general mod, two mods specific to that armor type like helmet or gloves and a mod related to the seasonal events.
Seasonal event mods can be gained through the game world and can also be granted by the re-introduction of season-long artifacts, also with Shadowkeep , which a player gains near the beginning of each season and levels up as they gain experience.
As they level up the artifact, they select which mods to unlock which include both special weapon mods and these unique season mods, typically tied to the season's story.
The weapon mods included the introduction of special Champions, powerful enemies that required a weapon with the corresponding mod to initially weaken before damage can be done to it.
As part of its preparation for Beyond Light , Bungie introduced additional revisions to the gear system in the final Season of Arrivals within the Shadowkeep expansion.
First, each piece of gear, beyond exotics, would now have a maximum infusion Power level, generally representing the power level four seasons beyond the season that the piece of gear was introduced in as a means to "sunset" these gear items.
Second, players could now change the element of an armor for similar costs of infusion, and the fourth mod slot in armor gear, which had been restricted to mods from the same season the armor was associated with, was made universal, and now open to allow any mod from the armor's season or the two following it to be used in that slot.
This was intended to give players more flexibility in customizing their armor's capabilities. Like the original game, player versus environment game types makes up the majority of the game.
The Curse of Osiris expansion adds Mercury as an explorable area, while the Warmind expansion adds Mars. Forsaken adds two new explorable areas in the Reef: the Tangled Shore and the Dreaming City, the latter being the mysterious sanctuary of the Awoken race and an end-game area that is accessible after completing the campaign of Forsaken.
Shadowkeep reintroduced the Moon location from the original game, though revamped and reprised from its original iteration. There is also a new social space in the European Dead Zone called "The Farm", as the main portion of the Tower of the original was destroyed at the start of Destiny 2 ' s campaign.
However, a lower, undamaged portion of the Tower becomes the main social space post-campaign. Like the original, there are Patrol missions and public events, but the emphasis has been placed more on the exploration of the worlds, including towns that players can visit and friendly NPCs who can be found in-game and will give side-quests.
New missions were added called "Adventures", which allow players to explore the area and go on a treasure hunt-like journey to dungeon-like areas.
Some Adventures culminate in what is called a Lost Sector, which are somewhat hidden areas in worlds that lead players to a boss that yields rewards upon its defeat.
Lost Sectors can be found and accessed without doing an Adventure. Starting with the Curse of Osiris expansion, Heroic Adventures were added, which are harder versions of Adventures and they rotate each week.
The maps of these new areas are much larger than those in the original Destiny , with one being described as twice as large as any area of the original.
Players no longer have to leave a planet and go to orbit to travel to another location; they can now do so immediately from their current in-game location.
Players complete public events, loot Lost Sectors and complete Heroic Adventures to earn high-level rewards. In Destiny 2 , however, the factions now compete against each other in the Faction Rally, which is a periodic event that lasts for one week.
Faction points are earned by doing various activities. The faction with the most points at the end of the week earns a high-level reward for 1, Glimmer in-game currency.
The losing factions can also gain the reward, but must pay 50, Glimmer for their faction's item. Once a player has completed the main story and has reached the level cap currently 50 , they unlock access to different types of end-game content.
These activities include Nightfall strikes a weekly featured strike with modifiers and high-level rewards; as of the Forsaken expansion, players can choose one of three featured strikes , a strike playlist with modifiers, a Daily Heroic Story playlist, the "Leviathan" and "Last Wish" raids, the "Eater of Worlds" and "Spire of Stars" raid lairs, and the "Escalation Protocol" and "Blind Well" horde activities on Mars and the Dreaming City, respectively, among other PvP activities.
A harder difficulty mode called "Prestige" is available for the Leviathan raid and its raid lairs, with modifiers; there are no plans for a Prestige mode for Last Wish.
These end-game activities reward players with powerful gear upon successful completion to increase their Power level. Like the original, player versus player combat exists in what is called the Crucible with Lord Shaxx returning as its NPC.
The original Destiny ' s Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode.
At launch, all game modes were four-versus-four as Bungie shifted their focus to smaller teams for competitive multiplayer and better map design, but Quickplay modes eventually became six-versus-six.
Like the original, player statistics such as weapon power and defense are balanced between players in Crucible game modes.
The in-game HUD was updated so that players can see if an enemy has their supercharged or has power ammo. Currently, players have the option to choose between four rotating playlists, rumble a six-player Free-for-All game mode survival and freelance survival A version of survival where players cannot choose the teammates on their team , classic mix, and private matches.
Trials of Osiris from the original game was replaced by Trials of the Nine. The game mode for this new Trials, however, has changed; instead of using the Elimination mode of the original, Trials of the Nine rotates each week between Destiny 2 ' s two new game modes, Countdown and Survival.
Only one map is featured for Trials' four-day duration, but the map also rotates weekly. Unlike Trials of Osiris, players can gain access to the Trials of the Nine's social space called The Spire, located in unknown space, for completing a match of Trials and earning Trials tokens.
Gaining three, five, and seven wins on the scorecard, respectively, gain access to the upper tiers of the social space with greater rewards at each tier.
Going flawless with seven wins allows admittance into an exclusive area with even greater rewards. Three losses reset the scorecard.
To access Trials of the Nine, players must have completed the campaign, completed Lord Shaxx's "Call to Arms" milestone, and have a Power level of at least However, instead of the usual 9 wins without losing to go flawless, the new game mode will only require 7 wins.
The periodic competitive Iron Banner PvP mode of the original game, which disabled balancing of player's gear, also returned for the sequel.
Destiny 2 ' s Iron Banner, however, does not disable balancing, with Bungie stating that "Your fighting abilities, not your power levels, will decide the outcome".
This was changed following the release of Forsaken , with balancing becoming disabled like the original game. Like the original, Iron Banner lasts for one week and features milestones to complete daily.
Players must have completed the campaign and be level 20 to access Iron Banner, which features the returning Lord Saladin from the original game as its NPC.
A maximum of 15 motes can be held time and for every five motes held will spawn a different sized blocker on each side.
When a team banks a total of 75 motes the boss will appear, and whoever beats the boss first wins that round. There are three rounds, best of three wins.
The concept is still the same but, motes required to spawn the boss is now when multiple blockers are present the team bank will start draining and adding to the other team's total mote count, and the level advantage is enabled.
The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians.
The Guardian loses its powers and is nearly killed by Ghaul. Waking two days after the attack, the Guardian locates their Ghost. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ.
Ghost interfaces with the shard and both its and the Guardian's Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn 's moon Titan and assist in mounting a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars.
Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to use the Light and legitimize himself as Emperor.
The Guardian locates Cayde-6 on the centaur Nessus , which has almost been completely transformed by the Vex.
With the aid of Failsafe, an AI from the crashed starship Exodus Black , the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city.
Cayde directs the Guardian to find Ikora on the Jovian moon of Io , where she had gone to find answers about the Traveler. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun.
The Guardian boards the Almighty and destroys the weapon, signaling Zavala to begin the counterattack. As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to take the Light; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler.
Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship alone to save the Traveler.
Ghaul forcibly takes the Light, corrupting it, and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul.
Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its long sleep, destroying the device that was harvesting its power and killing Ghaul.
It sends a massive shockwave, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there.
In a post-credits scene, the shockwave sent by the Traveler is shown reaching the entire system. The wave of Light extends beyond the Solar System and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus, under the control of the exiled Emperor Calus.
Calus invites Guardians to complete a series of challenges before reaching his throne "Leviathan" raid. A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them.
With the release of the free-to-play New Light version of Destiny 2 in October , Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players.
When new players began the game, Ghost was searching among the detritus of Old Russia in the Cosmodrome until it found and resurrected the player's Guardian, who had been killed in an ancient battle—upon resurrection, Guardians have no memories of their past.
Fighting through Fallen enemies, Ghost guided the Guardian to a jumpship that they used to fly to the Tower. Returning players could play this opening mission by creating a new character.
With the release of the Beyond Light expansion in November , Destiny 2 ' s original base campaign The Red War , as well as all of the content from Curse of Osiris , Warmind , and Forsaken ' s Annual Pass, were removed from the game and placed into the Destiny Content Vault and are no longer accessible though Bungie may unvault the associated destinations and activities in the future.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the New Light , but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story.
A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting a new kiosk that was added to the Tower, which also contains abandoned quests.
Like the original Destiny , a cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky.
A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness.
The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had been killed in an ancient battle—upon resurrection, Guardians have no memories of their past.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Hunter of the Vanguard named Shaw Han, who is in search of his fireteam members, Cas and Maeve.
Ist auf dem Konto Guthaben eingegangen, muss der Spieler den Inhalt digital kaufen und möglicherweise den Download- und Installierungsprozess beginnen.
Inwiefern beeinflusst das Trennen eines Destiny-Kontos von einem Bungie. Der Zugriff auf Gegenstände, die durch Einzelbenutzungs-Bungie.
Wenn ein Spieler auf diese Weise den Zugriff auf diese Lizenzen verliert, verbleiben die gewährten Gegenstände in seinem Charakter-Inventar, können aber nicht mehr verwendet werden.
Wo bekommt man Hilfe, wenn der Code fehlt, ungültig oder bereits eingelöst ist? Wenn der Code im Einzelhandel gekauft wurde, müssen sich die Spieler an den Händler wenden, wenn es Probleme mit fehlenden, ungültigen oder bereits verwendeten Codes gibt.
Bungie ersetzt keine Codes, die fehlen, ungültig sind oder bereits verwendet wurden. Ich bin älter als AGE. Permanente Sperre.
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